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Flickering - Printable Version

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Flickering - spiderman3 - 07-21-2007 11:12 PM

Hi guys i am getting flickering around the edges of the meshes when rendered can someone help me to solve this problem

RE: Flickering - arjun - 07-21-2007 11:54 PM

This may be due to the camera's clipping planes. By default, the renderer attempts to determine the position of the near and far clipping planes. In some case a rendering calculation error may occur. For instance, when rendering a depth-channel for use in a compositing package, to ensure that the depth range is constant, Auto Render Clip Plane must be OFF in the camera's Attribute Editor. If the scene is very large in scale, the near clipping plane will be a very small value, likewise the far clipping plane will be set to a very large value.

If the scene is very large the range from the near to the far clipping plane may be so large that there is insufficient information to determine as to which surfaces appear in front of others. Changing the near clipping plane from 0.01 to 1.0 will substantially increase the mathematical precision usually without any undue affect on objects close to the camera.