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Art Director
09-26-2007, 12:41 AM
Post: #1
Art Director
Location:Indianapolis, IN, United States

Job Description:

We are looking for an Art Director to lead our art and animation team in the production of a PC game based on a popular tween television franchise. The successful candidate will have the opportunity to lead and manage a flexible art/animation team, contribute to the conceptualization and creative direction of the end product, oversee and advance the art pipeline throughout the development cycle, and have a hand in the creation and implementation of the modeling, texturing, user interface, and animation assets in the game. He/She will require a broad skillset and a vision for how all of the individual art and animation assets fit together to form an overall aesthetic which is complete, cohesive, and true to the franchise brand.

Requirements:

Essential Job Skills:

* Experience managing a team in a milestone-driven work setting.

* Strong illustration, concept art, 3D modeling, texturing, and graphic design skills.

* Proficient use of 3D and 2D art software tools including Maya, Photoshop, and Illustrator.

* Experience using a Commercially-licensed game engine. Experience using GarageGames’ Torque engine is a plus.

* Ability to learn new software tools quickly and effectively.

* Ability to think creatively and to brainstorm creative concepts with other team members. Must be able to write well and contribute directly to game design documentation.

* Ability to effectively communicate with outsourced art contractors and remote studios.

* Ability to create effective Level Design concepts and layouts.

* Ability to meet schedules and milestones on time in a professional environment.

* Ability to work in a small team environment. Must be extremely self-motivated and a continual learner of new techniques and technologies.

* A strong desire to innovate and grow as an artist.

* Strong communication and people skills.

* A demo reel that demonstrates stated essential job skills.

* Willingness to relocate to Indianapolis, Indiana.



Preferred Qualities:

* Experience with pixel and vertex shaders.

* Experience creating sky effects, lighting effects, and/or particle effects on a previous game title.

* Knowledge of object-oriented design concepts. Experience coding in an object-oriented language such as C++, Java, Python, Ruby, or ActionScript is a plus.

* Experience using a Software Configuration Management system such as CVS, Subversion, or Perforce.

Job Type: full time

Job Duration: permanent

Number of Jobs: 1

Company:Bloomquai Studios

Company Description: Bloomquai, (rhymes with “Moon Pie”), Studios is a leading independent developer bent on cultivating revolutionary change and the creation of artistically inspired interactive games for adults and children of all ages. We are currently at work on a series of licensed kids games for a top television production company. Located in Indianapolis, Indiana, Bloomquai (rhymes with “Vroom Fly!”) offers a nurturing creative environment, competitive wages, a smaller tribe feeling than the big developers, and the benefits of living in a culturally vibrant, hospitable Midwestern city with a low cost-of-living.

Company Address:338 S. Arlington Ave., Suite 202
Indianapolis, IN 46219

E-mail: mike@bloomquai.com
Website: http://www.bloomquai.com
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