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Uv Texturing
09-12-2008, 11:09 AM
Post: #1
Uv Texturing
Hi guys when i cut a human face in the uv layout in maya and then
open it in photoshop, it appears flat, how do i recognise each part
and give color in photoshop?
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06-15-2010, 11:36 AM
Post: #2
RE: Uv Texturing
The first UV is for texturing the object with general, tilable textures. This gives the basic look of the final mesh. Although on the left you only see the unlit diffuse render, both the metal and wood textures have normal and specular maps as well. The UV view shows that the vertices have coordinates scattered outside the normal 1,1 UV space, because these base textures tile. The third UV set is for details, in this case rivets and bolts on the metal parts, but it could be anything from dirt patches on a window to creases on cloth. Only the texture's mapping is unique to this object, the texture itself is generic, and can be used elsewhere in different ways.
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