Learn how to model a polygon using symmetric modeling by the instance.
Symmetry by subdiv proxy is done to the local coordinate of the object. You use the Instance option of Duplicate when you make the object symmetrical around the origin of the world coordinates.
In this maya modelling tutorial the author will teach you how to make a light rig that will generate a nice, clean, soft overall light that’s tinted green.
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This tutorial will teach you how to model a basic face that can be used for cartoon or realistic. The purpose of this tutorial is to teach you how to create the geometry needed for modeling a head. The head we’ll be modeling is completely cartoon and rather simple, but you could use this model as a base for any other model. You don’t have to follow this tutorial exactly. This tutorial is only showing you the steps to create the geometry. You’ll have to use your own artistic talent to decide how the head’ll be shaped.
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