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  Particle Stimulation with Texture Maps  
 
Author: Arjun   Level : Intermediate   Environment : Maya 7.0
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Particle stimulation with texture maps is a step-by-step tutorial on how to create a particle stimulation with texture maps using Autodesk Maya and Adobe Photoshop. The author of this tutorial assumes that, the readers are having a basic understanding of Photoshop and Maya

To start with this tutorial, the first thing you have to do is create an image in Photoshop with the layer settings as shown in Figure 1. The colorful part of the image must be black in the outline layer and then save it as PSD file.
Photoshop Layer settings
Figure 1. Photoshop layer settings

Now the next step is to open Maya and create a surface plane and emit particles from the surface. After emitting particles from the surface increase the particle rate to 500 and then decrease the speed and normal speed. Under the particle shape tab change the render type to sphere and adjust the radius.

Next, create a Photoshop’s PSD file node and add the PSD file to that. Now, under the link to layer set of the node, select outline.
File attributes
Figure 2. File attributes

Drag and drop this file node on Texture rate which is at the bottom of the emitter tab. Then check 'Enable Texture Rate'. Now the particles emit from the white part of the image. Enable emit from dark so the particles start emitting from black region of the image as show in Figure 3.

Emitter
Figure 3. 

Create one more PSD file node and add the same image to it. This time change the 'Link To Layer Set' to color as show in Figure 4.

PSD File Node
Figure 5. PSD File node

Now create a locator and add an attribute to it with a float value with min 0 and max 10 and default 0
Locator
Figure 6. Locator

Now drag and drop this new PSD file node on the Particle color at the bottom of the emitter tab.
Check the inherit color option. You will get your output ready.

Figure 6.


Figure 7.


Figure 8. Final Output

 
     
 
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