Particle stimulation with texture maps is a step-by-step
tutorial on how to create a particle stimulation with
texture maps using Autodesk Maya and Adobe Photoshop.
The author of this tutorial assumes that, the readers
are having a basic understanding of Photoshop and Maya
To start with this tutorial, the first thing you have to do is
create an image in Photoshop with the layer settings as shown
in Figure 1. The colorful part of the image must be black in the outline layer and then save it as PSD file.
Figure 1. Photoshop layer settings
Now the next step is to open Maya and create a surface plane and
emit particles from the surface.
After emitting particles from the surface increase the
particle rate to 500 and then decrease the speed and normal speed.
Under the particle shape tab change the render type to sphere
and adjust the radius.
Next, create a Photoshop’s PSD file node and add the PSD
file to that.
Now, under the link to layer set of the node, select outline.
Figure 2. File attributes
Drag and drop this file node on Texture rate which is at
the bottom of the emitter tab.
Then check 'Enable Texture Rate'.
Now the particles emit from the white part of the image.
Enable emit from dark so the particles start emitting
from black region of the image as show in Figure 3.
Figure 3.
Create one more PSD file node and add the same image to
it. This time change the 'Link To Layer Set' to color as
show in Figure 4.
Figure 5. PSD File node
Now create a locator and add an attribute to it with a float
value with min 0 and max 10 and default 0
Figure 6. Locator
Now drag and drop this new PSD file node on the Particle
color at the bottom of the emitter tab.
Check the inherit color option. You will get your output ready.