Realistic Fire Fame is a step-by-step tutorial on creating a
realistic fire fame using Autodesk Maya. Readers of this
tutorial should have a basic understanding of Maya tools and
Menu.
The first step in creating the realistic fire fame is to create a container with an emitter from the
fluid effects menu. Next, move the emitter down to the container as shown in the
Figure 1.
Figure 1
Container with emitter
Under the Attribute editor of FluidShape1, go under the container
properties and change the boundary Y to –Y.
Next, under content details go under density and give a buoyancy
value of 8,
Dissipation of 0.5,
and Diffusion of 0.1.
Then under the velocity tab, give a swirl value of 5 as shown below.
Now under turbulence give a strength value of 0.05,
Frequency of 0.8
and Speed of 0.4.
Figure 2. Attribute Editor
Under shading, go to the opacity section and adjust the graph as
shown in the image below so that the density of the flame is increased.
Figure 3.
Change density
Next, go under the emitter tab in the attribute editor and then
go under the basic emitter attributes and change the emitter type
to volume and scale the emitter with a value of 1.89 for X and Z
axis and a value of 0.284 for Y axis.
Figure 4. Basic emitter attributes
After that, go under the fluid attributes and increase the density
to 2 and heat also to 2. Fuel should be 4 and uncheck the jitter
under that.
Under the fluid emission turbulence give a turbulence of 5
and Turbulence speed of 0.4.
Figure
5. Fluid attributes
Coloring the fire
To start coloring, the first thing to do is to turn on
the temperature and fuel under the content method to Dynamic grid.
Figure
6. Turn on temperature and fuel
Next, under the shading tab go to color and change it to black.
By default it will be white. Now start getting the color of incandescence
for the flame.
Then, under the temperature section give a temperature scale
value of 0.8,
Buoyancy of 9,
and dissipation of 0.3.
Now go to the fuel section and under the content details, give
a fuel scale value of 2,
Reaction speed of 0.5,
Heat Released 2,
and Light released 1.
Figure
7. Temperature Section
Now adjust the incandescence and opacity as shown in the image and
then increase the resolution to 50 in X, Y and Z and finally render
the sequence.