Rigid body stimulation using particles is a
step-by-step tutorial on how to stimulate a
rigid body using particles in Autodesk Maya.
Readers of this tutorial should have a basic
understanding of how to use Maya toolbox and
Model a polygonal gear and duplicate
it. Then place it as shown in the image below:
Next, add a Hinge constrain to both the gears.
Then add an emitter and make the following settings:
Directional and the direction should be as per
Spread of 0.4 and
Speed of 2.
After that, add a gravity field and now place
the emitter in such a way that the particles emitted
are hitting the gear.
Then select “on” for the particle
collision of the gear which is making contact
with the particles.
After that, select the particles first and then
the gear in contact with the particles. After
that, click on make collide under the particle
menu with the default settings.