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  Rigid Body timulation Using Particles  
Author: Arjun   Level : Intermediate   Environment : Maya 7.0
User Rating  : * * * * *  
Rigid body stimulation using particles is a step-by-step tutorial on how to stimulate a rigid body using particles in Autodesk Maya. Readers of this tutorial should have a basic understanding of how to use Maya toolbox and menus.

Model a polygonal gear and duplicate it. Then place it as shown in the image below:

Figure 1.

Next, add a Hinge constrain to both the gears. Then add an emitter and make the following settings: Rate 250, Directional and the direction should be as per your settings.
Spread of 0.4 and Speed of 2.

Figure 2.

After that, add a gravity field and now place the emitter in such a way that the particles emitted are hitting the gear. Then select “on” for the particle collision of the gear which is making contact with the particles.

Figure 3.

After that, select the particles first and then the gear in contact with the particles. After that, click on make collide under the particle menu with the default settings.

Figure 4.

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